Haven Hospital

Located in the Down, Haven serves as a free hospital and research laboratory resource for both contracted and uncontracted members of the LIERs program. . It is a large, three-story warehouse with a basement and a rooftop greenhouse.
From the outside, it appears to be a nondescript building with a green roof and it is located in a fairly rundown area in the Down within Bulldogs territory. Haven operates 24 hours per day, 7 days a week. It is predominantly walk-in, but can provide scheduled appointments for routine appointments and screenings.
Services Haven Provides
Haven is a full service hospital that caters to the needs of the LIERs community. This includes any routine appointments, medical needs due to conditions from prior to the city, and traumatic events both physical and mental.
This is a list of the services Haven provides or has provided in the past:
- medical diagnosis
- practical casualty services
- healing potions
- mental health response
- physical therapy:
Available shorter term through Haven, or as an extended program through Creature Comforts spa - prosthetic fitting
- physical therapy
- coma care
- research and development
FIRST FLOOR
The first floor is the main hospital area. There is a lobby with chairs and a small reception desk for patient intake. There are a few private rooms for examinations and counseling, a surgery room in the back, and bathroom facilities. The two larger ward rooms to the east and west have been remodeled to make them a bit smaller to allow for a radiology room to the east and an MRI room to the west. Thanks to the efforts of the volunteers and staff of Haven, the first floor has been transformed. It's still a bit of a crumbling building, but there are now plants and paintings on the wall for decor and a few non-sexual magazines have been left out in the reception area for those waiting.
Areas of interest: The standard blood bank, the vampiric blood bank and relaxation room.
SECOND FLOOR
The second floor consists of rooms for any longer-term residents at Haven. Ostensibly they are solely for the patients or their loved ones to catch a little rest during a long stay. In practice, well... some of the rooms are apportioned to those simply needing a place to stay. Also with space for those who have fallen into the city induced comas and their loved one would appreciate them being under care. There are restroom and shower facilities on this floor. The stairs have been redone and are in good repair. The lift also stops here. Rooms are sparse and include a cot and some basic furniture and comforts.
THIRD FLOOR
For those seeking administrative work at the hospital, there is the third floor, reachable by stairs or by a lift off the main lobby. The lift has been serviced and is in decent working order. The upstairs is likewise clean, and features some plants and paintings. There are administrative office rooms, some private counseling rooms, and more mismatched office furniture.
ROOFTOP GARDEN
For those seeking peace and serenity in the Down, or a chance to practice their gardening and/or herbalism in a communal setting, Haven has installed a rooftop garden. This area is mostly complete, but there's still quite a lot of tending that goes into it to keep it in good condition. There are UV lights scattered about to give the plants the light they can't otherwise get in the darkness of the Down.
BASEMENT
The basement is a place of research and storage. For those seeking a quiet place with lab equipment and desks to work, all such donated items are located here. They are meant for common use, so please be kind if using and cleaning equipment when you're down here. There are large wash basins for washing up and storage lockers for equipment as well as experiments that need to be kept in a more controlled environment. At the moment, the basement is largely a communal room with some smaller, private rooms branching off of the main one.
Currently the condition of the basement is in a state of being rebuilt, helping to return it to how it was previously before the obelisk and the flooding that came with it. There is also a private room for research that is marked off limits but for staff that houses private offices.
In one of these rooms, behind a false wall that can be opened quickly and easily once you know where it is, is a magic portal. This portal can take you anywhere in the city (within the bounds of what is allowable for characters to access, generally), but it is a one-way trip. You need to think of where you want to go and then step through. There are now caches of basic survival supplies, health and mana potions, and some runes that generate temporary barriers stored in crates near where the portal is hidden.
HOW IT WORKS (ooc)
In order to comply with the rules of Duplicity, all work will be conducted under the auspices of a medically-licensed Dominant. At the current time that legally falls to Dr Kyle Valenti. This is just for paperwork and inspections, though. In practice, healers and medical personnel may be Dominants or Submissives. Bills for uncontracted Submissives are 'paid' by 'Generous Dominant Patrons' of Haven whose names are, of course, proudly displayed on the first floor at the reception desk. Patrons do not necessarily provide any funds or supplies to Haven. Their names are just there to keep up appearances. This cover allows for free services for Submissives. Anyone volunteering their name just needs to agree that if they are asked, they will say they are supporting Haven and its patients.Dominants and Submissives alike are welcome to donate medical equipment, medications, or actual money to purchase items as well as utilize the facilities rather than trying to work with the city or native facilities.
STAFF
Hospital Administrator & Director » (D) Kyle Valenti
Administrative Assistant »
Assistant Director » (D) Leonard "Bones" McCoy
Accountant » (-) TBD
Receptionist » (s) Padmé Amidala
Receptionist » (s) Harmony Kendall
Shift Coordinator » (-) TBD
Doctor »
Doctor » (s) Charles Saville
Doctor » ()
Doctor » (D) Leonard "Bones" McCoy
Doctor » ()
Healer » (D) Nate Hawthorne
Healer » (s) Jared Rhys
Healer » (s) Chris Sonom (on call for extreme emergencies)
Surgeon » (D) Kyle Valenti
Surgeon » ()
Therapist » (-) TBD
Head Nurse »
Nurse »
Nurse » Madame CUR13 (Care Unit Resource 13): Nursing robot: made by Quentin Beck
Pathologist »
Lab Tech » (-) TBD
Researcher » (s) Charles Saville
Orderly » (-) TBD
Orderly » (-) TBD
IT » (-) TBD
IT » (-)
Procurement Officer » (-) TBD
Security »
Security » (-) TBD
Janitorial » (-) TBD
Handyman » (D) Wolf (part-time)
OTHER ASSISTANCE
Blood Donor » (-) TBD
Blood Donor » (-) TBD
Head Gardener » (-) TBD
Gardening » (-) TBD
Gardening »
Permissions and Powers
- Enhanced speed, agility and strength: Averaging over 100mph on speed with effort, ease to dodge, and advanced strength for a human - though not at anywhere near the levels for vampires yet.
- Enhanced senses: including hearing, though it is an ability he can turn off to miss things others are saying.
- Durability and Healing: Able to take a beating and keep going, very entry level but will grow as he ages. Healing is limited mostly to physical damage.
- Enhanced emotions: Something Kyle deals with a lot because he revels in them to assure himself he hasn't switched them off again.
- Compulsion: Not used often due to ic reasons. Mostly effective on humans.
Stupid Giant Beach House Pets
Cullen: Grown black and grey maine coon mix. Goes jogging with Kyle. Plays fetch.
Chester: Magical creature from the Midnight Theatre. Tiny with many hands. Will nest in your hair.
Cowboy: A gift from Dick Grayson to Michael Guerin. He's growing. And growing. And growing.
Chewy: She's really just a puppy. Also growing. Already bigger than Nick.
Max: Absolutely smarter than their namesake.
Jeremy: Absolutely devoted to Max. Loves long walks on the beach.
CR Chart - click on the icons for details
Private Dick
It's the only thing suspicious about a place that seems to be a business that sounds as common as every other oversexualized place in the city. A small plague to the left of the door proclaims the details:
Investigations and research by skilled analysts, specializing in assisting those within the LIERs program. ALL designations welcome and contract statuses welcome.
Private Dick is a LIERs run program for assisting others in the program with fact-finding and exploration of the city and those within it. Run by a military veteran with years of combat experience, Private Dick offers those brought to the city, especially submissives, help in trying to find answers.
For more information, please see Alex Manes
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Canon Update
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New Canon Point: Season 3, Episode 13
Personality Changes:
- Most of Kyle’s updates from season 2 are about his capacity to love and balancing that with what’s right for him. Throughout season one, and in game canon, Kyle is one too love too hard and too much with a loyalty that means he isn’t careful for his own sake. He does it with Liz, even risking his life and his medical license and freedom for the sake of loving her, just as he has loving others in game in his first year in Duplicity. He realizes he owes himself more than being used for another’s desire, and he comes to that realization in canon as well. Having it in canon and game will help reinforce this for him, and give him distance on both that he needs to become more himself and working for his desires and his goals.
- Throughout the two seasons of his update, we see Kyle truly coming into his own. Standing up to his friends about their morals and ethics and about how they treat one another. Instead of hanging onto the past, he grows up even more in that time and becomes the voice of conscience for his friends, willingly calling them out on the things they’re doing to hurt one another, the risks they’re taking, and standing up for the underdog. While for most of the two seasons he still claims to be following his father’s code, he is also learning his own code as well. He starts working on his own ethics and where he draws the lines. Many of them about his heart though and what he’s willing to do with those that mean the most to him - and not just the girl he’s been in love with his whole life.
- The biggest change for Kyle is that when he came into the game, he came from learning his father was basically sleeping with the enemy. This has been something really hard for him and has influenced a lot of how he trusts and, more importantly, how he sees himself.
In the seasons during his update though he learns that his father was a double agent and actually liberated a piece of tech that is part of how they’re going to defeat the dictator and help save those he cares about - and Max.
He now stands at a place where he has to forge his own path, make his own code and decide how he’s going to live his life going forward. His dad’s betrayals have always weighed heavily on him, so this is definitely going to leave him a new way of looking at things.
He has to face that the code he’s held himself to and then resented for fear that it was the code of a man that tortured aliens, and then realizes is not his own and now has to figure out something that Kyle hasn’t faced before this point in his canon. How to live for himself. Not for the woman he loves. Not for his father’s code. Not for the Valenti name that is both hated and revered in Roswell. Not for anyone but himself. It’s something he’s ignored for the sake of others, but now he has to figure out himself and what his purpose is.
This is something he hasn’t done in Duplicity either. His identity in game has been tied to finding a place as Doctor Valenti here, in those he’s loved, in so many things like building his family and friends here. That same connection he’s held onto forever in his own world. Now it’s time for him to work it all out and remember what it is he hasn’t faced in so long. Who he is. - The intervening seasons of Kyle's canon update show that his traits are they were coming into are dead on. We find out that besides all the hours as a surgeon, he is willing to spend all hours at the hospital to research and study medicine to expand his new branch of science he invented for the pod squad. We learn he's an emt as well. As for the martyr complex, well in the end Kyle nearly dies no less than three times during the season, all because of standing up for others and putting himself into trouble's way for them. Truly the memories of these times will reinforce Kyle's traits and working out just who it is he wants to be, and finding his own code to live by.
- Due to no reason whatsoever, Kyle has developed an ability to draw sharp, tetanus riddled metals to the right side of his torso to pierce the flesh and leave him bleeding to varying degrees of dying.
(If the updated is accepted, Kyle would fall into the coma on the 18th, which is a week after the episodes have aired, and then he would wake up on the 20th, aligning with arrivals.)
Likely to be hit - for thenewnormal
He'd ignored Manes, who did the same to him. Not even the insults and taunts. He kept waiting for Alex to out him, to tell everyone about it, but nothing. He deserved it. He deserved worse. Both for how he's treated Alex, and for leaving him there under the bleachers.
He should leave well enough alone and just go on with his life.
Or he could be an idiot, take the chance he'd next go to school with a busted lip and a black eye, and he heads for the Manes house one Saturday after noon two weeks later.
He sees Jesse through the front window, giving him a wave as he heads for the door. With a nod of his head, Jesse lets him know Alex is out back in the shed. Veering his course, he heads that way. Barely pausing to tap on the door before he pulls it open and sticks his head in the door.
"Hey, can we talk?"